playable tools · cloneable kits

Prototypes you can play — or steal the scaffolding from.

Two head starts from the Field Guide bench. World Builder is a game on s&box — generate a world, invite friends, run around in it. Vehicle Prototyping Kit is a repo you clone into the editor when you need something that drives.

01

World Builder

play on s&box
[ world builder — gameplay loop coming soon ]

Procedural voxel terrain you author with sliders and a brush, then launch as a co-op session. Same seed and spec → byte-identical world on every peer — the networking story is the generator.

Slider-driven worlds

Seed, sea level, amplitude, biomes, rivers, roads — regenerate a dense voxel diorama from a tiny WorldSpec, not a hand-built scene.

Brush, then play

Raise, lower, flatten, paint. Then run the character through the terrain you just shaped — greybox that is already a game.

Invite friends in

Hit Launch Server, share an invite code. Peers regenerate the same world from the spec — multiplayer without streaming geometry.

Save, export, dress

Spec + brush-edit saves, chunk export for your own projects, day/night weather, wildlife, and placeable props on the same determinism contract.

Package link lands here once the unlisted playtest publish is live — until then, open sbox.game and find World Builder under the Field Guide org when it appears.

02

Vehicle Prototyping Kit

clone · editor
[ vehicle kit — drive loop coming soon ]

s&box has no general drivable-vehicle component. This kit is the arcade stack you drop into a project when you need something that mounts with E and actually feels good on coarse terrain and water.

Arcade buggy + jet ski

Rigidbody dune buggy with raycast suspension and a planing jet ski — the baselines s&box does not ship as engine components.

Feel dials, not a sim

Launch boost, handbrake drift, speed downforce, air auto-level, chase FOV that widens with speed — tuned for fun on stepped terrain.

Drop into your project

Clone the repo, open it in the s&box editor, start driving. Built to be forked and wired into your own world — not a published game.

Gotchas already paid

Contact-normal suspension, waterline buoyancy, beaching recovery — the Field Guide vehicle traps are encoded in the baseline, not rediscovered.

clone
# open in the s&box editor
$ git clone https://github.com/S-box-Field-Guide/vehicle-prototyping
browse on GitHub ↗
Verified, like everything here
Toolkits compile against stamped engine builds and carry Field Guide gotcha fixes baked in.
Agent-ready
Repos ship with agent docs so Claude Code or Cursor can extend them without the classic traps.
Yours to keep
MIT-licensed baselines where applicable. Clone it, rename it, ship it — no upstream lock-in.