Where are you in the build?
Organized by what you're doing, not by subsystem. home
New project skeleton: .sbproj, folder layout, compile verification.
Blender / AI model → in-game, correct scale & facing.
Blends, ragdolls, retargeting mocap onto custom rigs.
Components, movement, save/load, owner-simulated networking.
Razor HUD that actually re-renders. The BuildHash trap.
.sound events by hand, looping, 3D positional resolution.
Triangle census, collider choice, what actually costs you.
sbox.game store, Play Fund, the whitelist divergence.
Coordinating agents to build a game: spec, ownership, tuning.
Windows / PowerShell / dotnet traps that corrupt source.