09/10
09task lane
AI-assisted workflow
Coordinating agents to build a game — spec, ownership, tuning.
guides
Agent test harness — MCP-driven in-editor playtest automation
The architecture for letting an agent (or CI) drive the live s&box editor: compile-gate, spawn, play, inject input, read telemetry, screenshot, assert, and gate a merge on the numbers — with no human at the keyboard.
Standing up an agent-buildable s&box project
The build order for a fresh s&box project a coding agent can actually work in without corrupting itself on day one — skeleton, globals, compile gate, and the ownership discipline that keeps parallel agents from clobbering each other.
✓ 26.07
"Agent workflow: file-ownership and plan-review-delegate"
Disjoint file ownership, serialize hot files, report-don't-fix foreign errors, resume after interrupts — the concurrency rules that keep agent waves shippable.
agent-workflowai-assisted
✓ 26.07
"How we built a playable s&box game in a day with AI agents"
Top model plans and reviews; cheaper agents execute on disjoint files; telemetry-driven feel tuning — whitelist and stale-assembly traps included.
agent-workflowai-assisted