Publishing & shipping
sbox.game store, Play Fund, the whitelist divergence.
Org/ident rules, every store-page field is launch-blocking, AI thumbnails demoted — verify as a player after publish.
Published game boots with error.vmdl placeholders; engine may rewrite prefab refs — no auto-retry; restart editor + republish.
Whitelist divergence, loose Resource Files, and silent cloud-asset failures after publish.
PNG/WAV/MP3/JSON must be listed in Project Settings → Resource Files without an assets/ prefix — #1 editor-vs-publish break.
Preview as of 2026-07: Valve approval + Facepunch license; full .NET, lose platform services; clean PackageReferences or startup hangs.
No paid storefront — revenue is clamped player-hours from a daily pool; retention is the monetization feature.
Stats.Increment/SetValue, Leaderboards.GetFromStat, Achievements.Unlock — cheap platform polish; total achievement score capped at 1000.