tag
#ai-assets
3 items (3 fixes)
fixes
✓ 26.07
"Decimating AI meshes without wrecking them"
Census tris × instances first — silhouette fails before UVs; inject usemtl after scripted OBJ export.
art-pipelineai-assets
✓ 26.07
"Rigging an AI-generated (rigless) character mesh"
Bone-heat auto-weights fail on AI meshes — use scripted geodesic (along-surface) weights, then FBX + animated vmdl.
riggingai-assets
✓ 26.07
"Using AI-generated 3D models in a real s&box game"
AI mesh generators (Tripo, Meshy, Rodin) deliver textured OBJ+vmdl — but modeldoc32 headers, ~1m normalize, corrupt textures, bare texture paths, and missing colliders will ERROR the asset until patched.
art-pipelineai-assets