2 items (1 guide · 1 fix)
The division of labor for authoring s&box animation with agents: the owner authors hero poses in the Animate studio, agents build the motion around them against a numeric definition of done, and the owner taste-gates frames, never live sessions. Covers the pose-to-pose synthesis pattern, numeric acceptance, and the sequence-time traps that break freeze-at-end logic.
A prop that reads as flat, plastic, or untextured almost always has a texture. The mip chain destroyed its contrast before the player saw it, because the detail was authored finer than the scale the surface is seen at.
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