tag
#axes
2 items (2 fixes)
fixes
✓ 26.07
"My model imported upside down / sideways / facing the wrong way"
Blender +X becomes world −Y after OBJ import; yaw +90° faces +X — and Blender +Y rotation tips the +X edge down.
art-pipelinewrong-facing
✓ 26.07
"Vector3.Right is (0, -1, 0) — not +X"
Source engine convention: Forward = +X, Left = +Y, Right = -Y. Using Vector3.Right for '+X' silently slides geometry the wrong way.
artaxes