2 items (1 guide · 1 fix)
The method for feel-first traversal on a kinematic trace-based character: coyote-time jumps, double jump, mantle, slide, wall run, node climbing, and rope swinging, plus the ground-contact quality work that makes all of it read smooth.
A grounded wish-speed servo (MoveTowards) silently clamps any externally applied velocity (mantle carry, knockback, launch) to the wish target within a few ticks of ground contact -- boundary measurements read green while the effect is imperceptible.
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