tag
#heightfield
2 items (2 fixes)
fixes
✓ 26.07.15a
"Decimated heightfield cliffs render as sawtooth teeth: snap the above-gap cluster"
A decimated heightfield mesher renders carved cliffs as alternating sawtooth teeth; consistent diagonals and majority-vote corner snapping don't fix the crest. Sort the four corner samples, find the largest gap, and average only the cluster above it.
procedural-meshterrain
✓ 26.07.15a
"Smooth render mesh over quantized collision creates invisible curbs"
When a continuous-float render surface sits over a quantized-step collision mesh, every quantize boundary becomes an invisible vertical wall the player hits but cannot see.
collisionterrain