1 item (1 fix)
Engine 26.07.22 ships no .mixer resource type, so a project cannot author mixer buses as assets. Only Master, Default, and Voice exist, and the Mixer constructor is assembly-internal. Route category volume in code at play time through Sound.Play(string, Mixer) and SoundHandle.TargetMixer. Call Mixer.FindMixerByName first so the project picks up real buses if the engine ever ships authoring.
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