1 item (1 fix)
A projected Sandbox.Decal seated on a character's analytic hit surface (e.g. a capsule hit position) with a shallow projection Depth paints the base skin mesh but ends before the clothing renderers' outer shell — so paint shows only where bare skin peeks out. Increase Depth to span the cloth shell without punching through thin limbs.
Want to know when new guides or fixes drop? Join the community to help build this out. Report gotchas, flag outdated fixes, or just lurk.