1 item (1 guide)
The complete method for wiring s&box's built-in Voice component into a networked game (push-to-talk, 3D positional playback, custom falloff curves, speaking indicators, and lip-sync), with no third-party voice SDK.
Want to know when new guides or fixes drop? Join the community to help build this out. Report gotchas, flag outdated fixes, or just lurk.