2 items (1 guide · 1 fix)
The method for making a procedurally-rigged NPC crumple via engine physics: author a physics skeleton in the vmdl, toggle Sandbox.ModelPhysics at runtime, and hand bone control back for stand-up. No authored collapse clips needed.
The Citizen ragdoll physics rig has 18 shapes (17 capsules plus 1 cylinder) and 16 joints (12 conical ballsockets plus 4 revolute hinges). A common folk estimate lands near 9 to 13 bodies, roughly half the real count, so it undercounts per-body and joint-solve cost. Both prefab files are plain KV3 text, so you count them offline with no editor running.
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