tag
#runtime-mesh
3 items (1 guide · 2 fixes)
guides
fixes
✓ 26.07
"Greedy voxel mesher produces vertical stripes on cliff faces instead of horizontal strata"
Per-cell dither or contour-wander in a greedy voxel mesher turns cliff skirts into vertical stripes — detect walls and key strata on raw height bands with dither neutralised.
vmatruntime-mesh
✓ 26.07
"Per-cell white noise hash gives salt-and-pepper terrain instead of organic shade patches"
A per-cell white-noise hash for terrain shade choice reads as a 50/50 checkerboard — use a smooth low-frequency noise field instead, confining the hash to threshold-edge dithering.
vmatruntime-mesh