tag

#silent-noop

4 items (4 fixes)

fixes
26.07.15a
"Child-combinator universal selector (`.parent > *`) never matches in s&box SCSS"

A child-combinator rule targeting the universal selector (`.parent > *`) is silently dead in s&box razor SCSS: no error, no warning, the rule simply never applies.

26.07.22
"Set UseAnimGraph = false before writing Sequence.Name, or the write no-ops"

Direct citizen sequence playback needs no AnimGraph, but SkinnedModelRenderer.UseAnimGraph must be set false BEFORE the first Sequence.Name write, or the write silently no-ops while the model's own animgraph keeps driving the pose. The citizen model exposes 466 sequences (raw directional locomotion + IdlePose family), enough for a full movement set with no rig work.

26.07.22
"SkinnedModelRenderer.SceneObject is null until the renderer goes live, so a spawn-time CastShadows write no-ops"

A SkinnedModelRenderer has no live SceneObject until the renderer first goes live. A Flags.CastShadows write at spawn time lands before the SceneObject exists, so it silently no-ops with no error and no warning. NPCs spawned with a shadow toggle off keep casting shadows anyway. Do not trust the write: read back the state that actually landed and retry on a staggered sweep across the following frames until the read-back matches the value you asked for.

26.07.22
"Undefined SCSS variable silently kills panels at runtime"

An undefined SCSS variable in a .razor.scss fails at runtime with only a console warning (no compile error, no toast) and the affected panels can render fully invisible. A trailing // comment on a value line fails the same way.

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