tag
#triggers
2 items (2 fixes)
fixes
✓ 26.07.08e
"Trace-based kinematic controllers don't fire trigger volumes"
A trace-based kinematic character controller has no collider component, so trigger volumes and ITriggerListener never fire against it. Use distance polling instead.
physicstriggers
✓ 26.07.08e
"Trace-based kinematic controllers don't fire triggers"
A hand-integrated trace mover has no collider component: ITriggerListener and OnTriggerEnter never fire. Use distance-polling instead.
gameplayphysics