1 item (1 fix)
An ICameraModifier runs against every camera that draws, including the editor viewport camera during play-in-editor, not just the camera its component belongs to. A modifier that writes only some view fields makes the viewport obey some instructions and ignore others. A first-person modifier that set view.Rotation but not view.Position froze the editor viewport at the player aim, so a camera tool had its position honoured and its rotation discarded. A transform readback cannot see this, because the override happens later during view composition. Filter every modifier callback to the game view with a check on IsMainCamera.
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