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#water

2 items (2 fixes)

fixes
✓ 26.07
"Deep vertical terrain sink defeats lateral eject and mantle — hard-recover to last grounded position"

A stationary vertical sink at a chunk-corner seam defeats both lateral eject (degenerate give-back) and escape mantle (burial too deep) — add a hard-recover to the last genuinely grounded position as the terminal backstop.

physicsterrain
✓ 26.07
"Lowering sea level doesn't drain interior lakes — depression lakes are perched"

Lowering the sea level in a priority-flood water pass doesn't drain interior lakes — they're perched at their own spill surface. Use a per-basin depth gate and a land floor for below-sea valleys instead.

terrainwater
related tags
terrainwriting-gameplaybroke-after-publishcollisionfell-through-worldphysicsprocedural-generation
aboutagent kitengine 26.07