2 items (1 guide · 1 fix)
The method for hanging custom models off the player rig -- gadgets, backpacks, held items -- with three mount styles off one skeleton, and a live slider panel that dumps C#-ready constants for paste-back.
When a clip already poses hands in a grip and the prop moves/rescales, offset the rendered visual child instead of using IK or SetBoneTransform -- sequence-only rigs have no AnimGraph.
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