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#statics

1 item (1 fix)

fixes
✓ 26.07
"Joining client's static state wiped by networked scene handoff"

A joining client's static join state (invite code, mode, attempt ID) gets wiped by the networked scene handoff — the bootstrap's OnEnabled resets statics before the join handshake uses them.

networkingjoin
related tags
joinlifecyclenetworkingscene-handoffwriting-gameplaywrong-behavior
aboutagent kitengine 26.07