#convars
2 items (2 fixes)
A Standalone export changes the data path, log filename, quit behaviour, boot flow, and convar timing versus the editor/published client. Tooling and automation built on editor assumptions silently miss files or spin, verified live on engine 26.07.22.
The engine ships its own render quality profiles, backed by real convars, that CAP what your scene asked for. A scene authoring 4 shadow cascades renders 2 for a Low-shadow player. And post-processing (AO, DOF, bloom, tonemapping, SSR) is opt-in per camera: none of it runs until the game adds the component, so a code-created camera renders flat, ungraded, and un-occluded no matter how well the lights are authored.