tag
#editor
4 items (4 fixes)
fixes
✓ 26.07
"Edit-mode Destroy() is deferred — scene queries return stale objects"
GameObject.Destroy() in edit mode is deferred; a query fired right after returns the previous build's objects.
editorlifecycle
✓ 26.07
"Engine ships built-in McpTool source as readable C# — read it before writing your own"
The engine ships its built-in [McpTool]s as full C# source, not compiled DLLs — check addons/tools/Code/Mcp/*.cs for canonical patterns before inventing your own.
editormcp
✓ 26.07
"GameObject.Destroy keeps rendering in edit mode — deferred queue not processed between regenerations"
A runtime-generated world root torn down with GameObject.Destroy() keeps rendering in edit mode because the deferred queue isn't flushed — use DestroyImmediate and sweep all matching roots.
editorscene
✓ 26.07
"Stalled Steam update half-deletes the s&box install"
If sbox-launcher.exe stays open during a Steam update, files vanish mid-install — validate via steam://validate/590830.
toolingsteam