tag
#scene
3 items (3 fixes)
fixes
✓ 26.07
"Edit-mode Destroy() is deferred — scene queries return stale objects"
GameObject.Destroy() in edit mode is deferred; a query fired right after returns the previous build's objects.
editorlifecycle
✓ 26.07
"GameObject.Destroy keeps rendering in edit mode — deferred queue not processed between regenerations"
A runtime-generated world root torn down with GameObject.Destroy() keeps rendering in edit mode because the deferred queue isn't flushed — use DestroyImmediate and sweep all matching roots.
editorscene
✓ 26.07
"Minimal scene: Sun, Skybox, Camera, Bootstrap"
Scene holds four GameObjects; Bootstrap OnStart builds the world in code — hotloads better, no scene/code drift.
setupscene