tag
#first-person
4 items (1 guide · 3 fixes)
guides
fixes
✓ 26.07.08e
"First-person hide: use the viewer tag, not RenderType"
RenderType.Off only kills the shadow, not the draw: use Tags.Set("viewer", true) on the visual root plus camera RenderExcludeTags for correct first-person body hiding.
renderingfirst-person
✓ 26.07.15a
"FP cosmetics need a parallel viewmodel copy, not a re-tagged world child"
When a world model is FP-hidden and replaced by a camera-attached viewmodel, cosmetics that must remain visible in FP need a separate copy parented into the viewmodel. Never re-tag the world copy visible.
viewmodelfirst-person
✓ 26.07.15a
"RenderExcludeTags on a tagged parent culls all child renderers too"
GameObject.Tags inherit to all descendants, so a CameraComponent.RenderExcludeTags exclusion on a tagged object culls every child renderer too: cosmetics attached as children silently vanish.
tagscamera