2 items (1 guide · 1 fix)
The method for a CS/Rust-style two-view split off one player rig: third person shows the world model, first person hides it and shows a camera-attached viewmodel (arms + held item). Covers hysteresis, tag-based per-view exclusion, the ShadowRenderType correction, and viewmodel composition.
When a world model is FP-hidden and replaced by a camera-attached viewmodel, cosmetics that must remain visible in FP need a separate copy parented into the viewmodel. Never re-tag the world copy visible.
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