tag
#join
4 items (1 guide · 3 fixes)
guides
fixes
✓ 26.07
"Joining client's static state wiped by networked scene handoff"
A joining client's static join state (invite code, mode, attempt ID) gets wiped by the networked scene handoff — the bootstrap's OnEnabled resets statics before the join handshake uses them.
networkingjoin
✓ 26.07
"Published-build client join reloads the assembly, wiping all statics"
A published-build client join reloads the game assembly, wiping all statics — the reconstruct-not-reset fix from the scene-handoff case has nothing to reconstruct from unless join intent is persisted to disk.
networkingsteam
✓ 26.07
"Spawning a joiner's character clobbers the host's camera target"
On the host, spawning a joiner's character clobbers the host's own camera-target singleton because IsProxy is false at Components.Create time — re-resolve the claim at the first OnFixedUpdate.
networkingcamera