▚s&box/field-guide
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tag

#assembly-reload

1 item (1 fix)

fixes
✓ 26.07
"Published-build client join reloads the assembly, wiping all statics"

A published-build client join reloads the game assembly, wiping all statics — the reconstruct-not-reset fix from the scene-handoff case has nothing to reconstruct from unless join intent is persisted to disk.

networkingsteam
related tags
joinlobbynetworkingpublished-buildstale-statesteamwriting-gameplay
aboutagent kitengine 26.07