tag
#lobby
3 items (1 guide · 2 fixes)
guides
fixes
✓ 26.07
"CreateLobby is async — IsActive is still false on the same frame"
Networking.CreateLobby is async — Networking.IsActive is still false on the same frame, so any branch on IsActive takes the wrong path. Gate on your own synchronous mode enum instead.
networkinglobby
✓ 26.07
"Published-build client join reloads the assembly, wiping all statics"
A published-build client join reloads the game assembly, wiping all statics — the reconstruct-not-reset fix from the scene-handoff case has nothing to reconstruct from unless join intent is persisted to disk.
networkingsteam