tag
#materials
2 items (2 fixes)
fixes
✓ 26.07
"High-key chalky sky is capped by two defaults — texture AND tonemapping must both change"
A near-white chalky sky stays mid-grey or blue — fixing the sky texture alone isn't enough because the default tonemapping curve crushes highlights.
lightingsky
✓ 26.07
"ModelRenderer.Tint on flat-color vmats causes purple/black corruption"
Per-instance Tint on a flat-color vmat (white PNG + g_vColorTint) rotates hue or crushes random instances to black — use scale/yaw jitter instead.
renderingmaterials