tag
#sky
2 items (2 fixes)
fixes
✓ 26.07.08e
"High-key chalky sky is capped by two defaults: texture AND tonemapping must both change"
A near-white chalky sky stays mid-grey or blue: fixing the sky texture alone isn't enough because the default tonemapping curve crushes highlights.
lightingsky
✓ 26.07.15a
"Time-of-day sky swap pops: use a weighted-blend shader instead"
A hard SkyBox2D.SkyMaterial swap produces a visible pop, and stacking two SkyBox2D components with Tint alpha crossfade does not composite. The fix is a single custom sky shader that holds all time-slot textures and blends them by weight.
vmatshader