tag
#save-load
3 items (1 guide · 2 fixes)
guides
fixes
✓ 26.07.15a
"A runtime-written Data-filesystem image needs a code Texture, not a CSS background-image URL"
An image you write to FileSystem.Data at runtime (a per-save thumbnail, a screenshot) is not addressable from a CSS background-image URL -- those resolve against mounted content, not the user Data FS. Decode it into a Texture in code and assign Style.BackgroundImage instead.
uifilesystem
✓ 26.07.08e
"Save/load without drift"
DTOs + one spawn path + deterministic static world: guard restored defaults; keep enums append-only.
gameplaysave-load