tag
#determinism
3 items (2 guides · 1 fix)
guides
guide
Delta-log save for deterministic procedural worlds
When the world is deterministically generated from a spec, a save is {version, spec, edits[]} — never a geometry snapshot. Load = validate → regenerate → replay edits. Same format works for save, co-op edit sync, and late-join replay.
save-loaddeterminism
guide
Networking methods — spec replication + host-authority patterns
Two proven architectures on top of the engine networking primitives: replicate the generator spec (not the geometry) for deterministic worlds, and retrofit local-only gameplay systems to host-authority without breaking single-player.
networkingmultiplayer
fixes