tag
#wrong-output
2 items (2 fixes)
fixes
✓ 26.07
"Blender OBJ export face order is not deterministic"
bpy.ops.wm.obj_export can reorder face lines across runs on the same mesh — diff the manifest, not the raw OBJ bytes.
art-pipelineblender
✓ 26.07
"Foot-sliding on locomotion — pace clips by their authored stride, not the controller's top speed"
Foot-slide happens when PlaybackRate is tied to movement top speed instead of the clip's own authored stride distance.
gameplayanimation