1 item (1 fix)
Quit-to-menu tears the game scene down inside Networking.DisconnectScope, so networking is still active during game-side teardown — a local quit is distinguishable from a host disband, and teardown code can still send graceful goodbyes.
Want to know when new guides or fixes drop? Join the community to help build this out. Report gotchas, flag outdated fixes, or just lurk.