tag
#teardown
2 items (2 fixes)
fixes
✓ 26.07.08e
"Null check on a destroyed GameObject still NREs: use IsValid()"
A cached Component/GameObject reference guarded with == null still throws NullReferenceException after the object is destroyed: only IsValid() catches destroyed objects.
lifecyclenetworking
✓ 26.07.15a
"Quit-to-menu teardown runs inside DisconnectScope: networking is still active"
Quit-to-menu tears the game scene down inside Networking.DisconnectScope, so networking is still active during game-side teardown. A local quit is distinguishable from a host disband, and teardown code can still send graceful goodbyes.
networkingteardown