▚s&box/field-guide
lanesguidestagsagent kit
tag

#teardown

1 item (1 fix)

fixes
✓ 26.07
"Null check on a destroyed GameObject still NREs — use IsValid()"

A cached Component/GameObject reference guarded with == null still throws NullReferenceException after the object is destroyed — only IsValid() catches destroyed objects.

lifecyclenetworking
related tags
cameracrashlifecyclenetworkingwriting-gameplay
aboutagent kitengine 26.07