tag
#stale-state
2 items (2 fixes)
fixes
✓ 26.07
"Static registry persists across editor Play restarts — gate on live objects"
A C# static list/registry survives editor Play stop/start and code hotloads, holding references to destroyed GameObjects — gate iteration on IsValid(), don't rely on clearing alone.
editorlifecycle
✓ 26.07
"Structural Razor edit hotload exception silently deregisters project tools"
A structural .razor change can throw a hotload exception that deregisters the project's entire toolset while compile_status still reports Success — restart the editor to recover.
hotloadrazor