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#stale-state

2 items (2 fixes)

fixes
✓ 26.07
"Static registry persists across editor Play restarts — gate on live objects"

A C# static list/registry survives editor Play stop/start and code hotloads, holding references to destroyed GameObjects — gate iteration on IsValid(), don't rely on clearing alone.

editorlifecycle
✓ 26.07
"Structural Razor edit hotload exception silently deregisters project tools"

A structural .razor change can throw a hotload exception that deregisters the project's entire toolset while compile_status still reports Success — restart the editor to recover.

hotloadrazor
related tags
editortooling-environmenthotloadlifecyclerazorstale-datastatictools
aboutagent kitengine 26.07