tag
#fixedupdate
2 items (2 fixes)
fixes
✓ 26.07.15a
"Chase camera using raw fixed-tick position causes model sawtooth jitter"
A chase camera that reads a raw fixed-tick position field per render frame makes the player model sawtooth side-to-side. Read WorldPosition (context-sensitive interpolated getter) instead.
camerainterpolation
✓ 26.07.15a
"Input.Pressed edges drop or double-fire inside OnFixedUpdate"
Input.Pressed (edge-trigger) is frame-scoped -- reading it in OnFixedUpdate drops presses on frames with no tick, or fires them twice on frames with multiple ticks. Level reads (Input.Down) are fine in OnFixedUpdate. A systematic 100% input failure usually points elsewhere -- instrument each hop.
inputfixedupdate