tag
#visual-jitter
2 items (2 fixes)
fixes
✓ 26.07.08e
"Camera focus target switch causes jerk: smooth the target, not just the follower"
A camera that switches focus target or follow distance on a state change jerks even when position is exponentially smoothed. Smooth the target point and distance separately: the position lerp can't hide a discontinuous input.
camerasmoothing
✓ 26.07.15a
"Chase camera using raw fixed-tick position causes model sawtooth jitter"
A chase camera that reads a raw fixed-tick position field per render frame makes the player model sawtooth side-to-side. Read WorldPosition (context-sensitive interpolated getter) instead.
camerainterpolation