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#interpolation

2 items (2 fixes)

fixes
✓ 26.07
"Hand-rolled visual smoother fights engine FixedUpdateInterpolation — 50 Hz model flicker"

A per-frame visual-smoothing offset computed from raw fixed-tick state double-smooths against the engine's built-in FixedUpdateInterpolation, producing a 50 Hz sawtooth that reads as model flicker on stepped terrain — delete the manual smoother or compute against interpolated state.

movementinterpolation
✓ 26.07
"Overhead UI element freezes at a remote player's spawn position"

An overhead name tag or health bar anchored to a per-player gameplay field freezes over a remote player's spawn position while their model walks away — anchor off the networked transform instead.

networkingproxy
related tags
writing-gameplayfrozen-uimovementnametagnetworkingproxyrenderingstale-statesyncthird-person
aboutagent kitengine 26.07