▚s&box/field-guide
lanesguidestagsagent kit
tag

#static

1 item (1 fix)

fixes
✓ 26.07
"Static registry persists across editor Play restarts — gate on live objects"

A C# static list/registry survives editor Play stop/start and code hotloads, holding references to destroyed GameObjects — gate iteration on IsValid(), don't rely on clearing alone.

editorlifecycle
related tags
editorlifecyclestale-datastale-statetooling-environment
aboutagent kitengine 26.07