tag
#vehicles
2 items (2 guides)
guides
guide
Part-kit assets — manifest-driven multi-part assembly
The higher-order asset layer for kits of parts (vehicles, procedural buildings): the generator emits a manifest next to the meshes, code consumes ONLY the manifest, pivots sit at joints, collision comes from metadata, and assembly is transactional.
assetspipeline
guide
Vehicle physics — the slip-curve raycast-wheel stack
The proven architecture for driving games in s&box: raycast wheels on a single chassis Rigidbody, substepped slip-ratio/slip-angle tire physics with peaked curves, a torque-curve drivetrain, layered assists, and arcade dials on top of a sim core.
vehiclesphysics