2 items (1 guide · 1 fix)
How to split reusable code out of a game into an s&box Library package, and how to consume one from a game, without silently losing content, binding the wrong types, or shipping divergent assets.
The editor discovers a library under Libraries/ only if the folder contains exactly one .sbproj file. A hand-vendored library without one is silently ignored, producing a wall of CS0246 errors on every type it defines.
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