tag

#library

6 items (1 guide · 5 fixes)

guides
fixes
26.07.22
"A new library Assets/ folder never mounts until you restart the editor"

Code under Code/ hotloads fine, but an Assets/ folder created AFTER the editor started never mounts: asset search finds nothing in it and asset_info reports no asset. It is not a dead watcher; the only fix is restarting the editor.

26.07.15a
"Hand-vendored library without an .sbproj is silently skipped"

The editor discovers a library under Libraries/ only if the folder contains exactly one .sbproj file. A hand-vendored library without one is silently ignored, producing a wall of CS0246 errors on every type it defines.

26.07.18
"Library extraction seam must cover every side effect"

A library extraction seam covers only the headline behavior: every other side effect of the replaced code path silently disappears unless explicitly reproduced on the consumer side.

26.07.15a
"Library host project fails to compile library-mounted scenes"

A library host project fails to compile a library-mounted .scene asset: the resource compiler probes a mangled path, and the scene silently becomes an empty impostor.

26.07.18
"Offline two-assembly compile gate with prebuilt base library"

A consumer game plus a vendored library can be compile-gated fully offline using two scratch csprojs against the editor install's prebuilt base library DLL.

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