tag
#voxel
2 items (2 fixes)
fixes
✓ 26.07.08e
"Hand-rolled visual smoother fights engine FixedUpdateInterpolation: 50 Hz model flicker"
A per-frame visual-smoothing offset computed from raw fixed-tick state double-smooths against the engine's built-in FixedUpdateInterpolation, producing a 50 Hz sawtooth that reads as model flicker on stepped terrain: delete the manual smoother or compute against interpolated state.
movementinterpolation
✓ 26.07.15a
"Zero-radius Scene.Trace.Ray slips through coarse voxel ModelColliders"
A zero-radius Scene.Trace.Ray passes straight through coarse voxel ModelColliders and returns Hit=false. Sweep a thin sphere (.Radius(...)) and it hits.
physicstrace