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#voxel

1 item (1 fix)

fixes
✓ 26.07
"Hand-rolled visual smoother fights engine FixedUpdateInterpolation — 50 Hz model flicker"

A per-frame visual-smoothing offset computed from raw fixed-tick state double-smooths against the engine's built-in FixedUpdateInterpolation, producing a 50 Hz sawtooth that reads as model flicker on stepped terrain — delete the manual smoother or compute against interpolated state.

movementinterpolation
related tags
frozen-uiinterpolationmovementrenderingthird-personwriting-gameplay
aboutagent kitengine 26.07