1 item (1 fix)
Geometry parented under an IsStatic root samples its lit appearance at creation time and never resamples. A runtime write to a light component is invisible on that geometry until the world is rebuilt. So a lighting A/B that mutates a light live and re-observes static geometry shows no change, no matter how large the delta. The comparison reads as no effect when the real answer is never re-sampled. Run static-geometry lighting tests through the world build command, not a live component write.
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