tag
#timeout
2 items (2 fixes)
fixes
✓ 26.07.15a
"The P2P join handshake has a fixed ~3-second connect budget"
The joiner's engine-side connect budget after entering a Steam lobby is a fixed ~3 seconds that game code cannot extend — any host-side delay exhausts it fast, so join recovery must be a fresh retry, never a longer wait.
networkingsteam
✓ 26.07.15a
"Unclean host exit poisons the Steam P2P transport between two peers"
The C# layer of s&box never closes per-pair Steam P2P sessions, so a host crash or task-kill poisons the pairwise transport state between two SteamIDs until Steam-side expiry clears it — typically minutes.
networkingsteam