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P2P peer-hosted servers — from working co-op code to a friend actually joining

The operational recipe for shipping player-hosted (P2P) multiplayer in s&box — lobby mechanics, invite codes, the join handshake liveness contract, replication traps, and the three-rung testing ladder — covering the layer the official docs don't document and where live multi-peer sessions actually break.

networkingmultiplayer
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joinlobbymultiplayernetworkingpublishingpublishing-shippingwriting-gameplay
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